Walkway

Overview

One winter break in LA, my navigation app told me to walk straight to a bus stop—only to realize it was on a freeway above me, with no stairs or signs in sight. This experience led me to develop Walkway, a navigation app for people who move through cities without cars, because right now, most navigation tools treat pedestrians like an afterthought.

Team

Lead Designer and Researcher // Denisse Mari Aguilar

Designer // Qi Wang

Designer // Kwan Hei Kan

Discipline

UX Research

Product Design

tools

Figma

Useberry

PROBLEM


Most cities weren’t designed for pedestrians—they were designed for traffic

And navigation apps, which only direct you to the quickest route without regards for if sidewalks exist in the first place, reflect this.

SOLUTION

Crowdsourced navigation for safer walking

From the real experiences of pedestrians, so people can flag hazards, mark safe, accessible paths, and share useful tips.

ONBOARDING

WalkWay lets users set needs (like ramps or curb cuts) and preferences (like shade or quiet streets), ensuring routes are both accessible and enjoyable.

COMMUNITY REPORTS

Community reports let people avoid sidewalks flagged for construction or broken pavement, while also surfacing details like shaded paths, lighting, and ramps. This ensures walks are not only safer and more accessible, but also more enjoyable.

TURF WARS

We avoided cash incentives to protect data quality and trust—this isn’t a gig app but a civic tool. Instead, contributions are encouraged through lightweight gamification: users earn points for rating routes and reporting hazards, with rewards like transit passes, avatar cosmetics, and even local leaderboards that turn neighborhoods into friendly turf wars. By “claiming” areas through participation, walkability becomes a shared, slightly competitive effort—more civic Pokémon Go than gig economy.

REFLECTIONS

TAKEAWAYS

DESIGNING FOR PERCEPTION

Walkway challenged me to see safety as subjective—shaped by culture, memory, and bias, not just lighting or signage.

EQUITY AS A DESIGN LENS

I learned that designing for safety means asking whose comfort is being centered and who gets left out.

PROCESS UNDER PRESSURE

Tight timelines pushed me to share messy drafts, refine fast, and trust collaboration over perfection.

Designing for a new industry

Entering agriculture pushed me to quickly learn how admins and field staff work. It sharpened my ability to design for non-technical users with clear, no-frills interactions.

IF GIVEN MORE TIME…

REAL-WORLD TESTING

I’d love to see how different users interpret “safe routes” in their own neighborhoods where perception meets reality.

BENCHMARK & ITERATE

Comparing Walkway against existing apps could reveal how our design choices subtly reinforce—or challenge—bias.